![]() The basics of such actions are the same, regardless of which unit type is being boarded. The rules specifically refer to the use of infantry to board an enemy unit, move into the bowels of the vessel and fight the defenders for control of the ship other units boarding an enemy unit for an attack inside a vessel are dealt with under Boarding Actions (Non-Infantry) (see p. The following rules provide those basics, as well as touching on the unique rules that also apply to combat within buildings, Large Naval Vessels and aerospace units.īOARDING ACTIONS (INfANTRY) Boarding an enemy unit (whether a large traditional wet navy vessel or an aerospace unit) is a tactic as old as naval warfare. Regardless of the location, the basics of infantry vs. While this system can be used in almost any situation the players desire, because it is a wholly separate combat-with infantry literally removed from standard BattleTech combat while these rules are in play-it is best used in situations where normally only infantry will fight infantry: in buildings, or during boarding actions involving Small or Large Craft. infantry actions rules allow for the large-scale resolution of infantry-only combat. These rules have been modified as appropriate to ensure they are completely playable with the rules and scenarios in this book. These additional rules provide a sneak preview of all that Tactical Operations: The Advanced Planetary Conquest Rules book has to offer. ![]() Lake Stevens, WA 98258 Find us online: (e-mail address for any BattleTech questions) (official BattleTech web pages) (Catalyst web pages) (online ordering)ģ rules addendum The following advanced rules allow for quicker resolution of massed infantry combat.Where are the other variants found in Technical Readout: 3058 Upgrade? Players who want pre-printed record sheets for any variants mentioned in the Technical Readout can purchase the Record Sheets: 3058 Upgrade Unabridged: Clan 'Mechs, Star League Units and Battle Armor, and Record Sheets: 3058 Upgrade Unabridged: Inner Sphere 'Mechs and Vehicles PDFs-as well as many other BattleTech products-at Published by Catalyst Game Labs, an imprint of InMediaRes Productions, LLC PMB 202 It includes ready-to-play scenarios as well as rules for large-scale infantry-vs-infantry actions. Rules Addendum and Scenarios A complete Rules Addendum follows this introduction before the start of the record sheets. Players need only photocopy any design they wish to play and can immediately start marching across the battlefield. Record Sheets: 3058 Upgrade widens the options available to players, with an eye toward ease of use that is the hallmark of all BattleTech products. While a blank ’Mech record sheet is included in the Introductory Box Set for players who wish to design their own ’Mechs, the Technical Readout and Record Sheets series of products open a wide door to cool, fun designs that can bring additional tactics and enjoyment to any gaming table. How To Use This book Having graduated from the Introductory Box Set and perhaps having picked up Technical Readout: 3058 Upgrade, you might be wondering why you need this book. To use this product, players should have Total Warfare. Nevertheless, this product is designed to be quick and easy to use and will have you tossing dice in no time. Introduction Welcome to Record Sheets: 3058 Upgrade! As a companion volume to Total Warfare, players will have moved beyond the introductory products for BattleTech when purchasing this book. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. in the United States and/or other countries. BattleTech Record Sheets: 3058 Upgrade, Classic BattleTech, BattleTech, ’Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. McCulloch Playtesters/Proofreaders Johannes Heidler, Michael Miller, Darrel “FlailingDeath” Myers, Christopher Smith, and Chris "Chinless" Wheeler. Beas II Production Staff Art Direction Brent EvansĬover Art Alex Iglesias Cover Design Ray Arrastia BattleTech Logo Design Shane Hartley, Steve Walker and Matt Heerdt Layout Ray Arrastia Illustrations Duane Loose Matt Plog Bills Joel Steverson Product Editing Diane Piron-Gelman BattleTech Line Developer Herbert A. BATTLEteCH CLASSIC BATTLEteCH Record Sheets: 3058 Upgrade TMĬREDITS Project Development Randall N.
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